Players can also reset any change done to the controls configuration to revert to the default configuration.
There are six inputs the player can configure: four are assigned to movement while the other two are assigned to attacking and jumping. Melee (which requires a name entry first), as players only have to click on the desired command and press the new key they want to assign it. Changing the control set in SSF is a lot simpler than in Super Smash Bros.
Players are able to have a configuration for both player one and player two. The controls menu in SSF.Ĭontrols is one of the exclusive features for the downloadable, EXE version of Super Smash Flash, where it is found in the options menu. It is present in both games of the Super Smash Flash series, as well as both games of the Yeah Jam Fury series.
It is currently unknown whether the movie will be an archive movie in future SSF2 updates or whether it will remain on McLeodGaming’s YouTube channel.Ĭontrols is a menu that allows players to create or change the button configuration of the game. *: Incorrectly referred to as the D (right) key in the video. It shows Mario fighting Bowser on an unplayable stage similar in layout to Final Destination, though while showing how jumping works, it becomes more similar to that of Pokémon Colosseum. games, where it is a movie with text that changes automatically.
In 2018, ten years after the release of the original four videos, McLeodGaming released a more traditional How to Play video to their YouTube channel, functioning more like it does in official Super Smash Bros.
The first video to ever be released to McLeodGaming’s YouTube channel was effectively the “How to Play #2” for v0.2b and was the only one of the four to be officially released to YouTube. All four videos are still available for download on SSF2’s download archives section. The sliders used for the How to Play mode read, in order: Super Smash Flash 2 (v0.2b) How To Play Videoĭuring the initial launches for Super Smash Flash 2 demo v0.1a, v0.2b, and v0.3a, Gregory McLeod created and released four introductory videos - whom three are titled “How to Play”, each numbered - alongside each respective version to showcase the new game mechanics and new content introduced in the new version. The player can read and change the sliders at their own pace, and they can even go back to any previous slider. games, where the text used to teach the player how to play changes automatically, the text in Super Smash Flash comes in the form of sliders on the top of the screen that the player must manually click through. The demonstration is done using Mario for player 1 and Link for player 2, playing a match on Final Destination with infinite time. series, How to Play is actually a playable tutorial instead of being an archive movie. In the original Super Smash Flash, How to Play teaches the player game’s mechanics in several sliders. The first slider of How to Play in Super Smash Flash.
How to Play is a tutorial in the Super Smash Flash series that teaches the player basic techniques on how to play the game.